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Channel: Answers for "What is Most Efficient for a Flat Wall, Etc."
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Answer by Cherno

I would suggest creating a simple 4-vertex plane in your 3d modelling applikcation and import it into Unity, and use the mesh as a MeshCollider for the wall colliders. This would be the most efficient...

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Answer by MrSoad

Using a plane as a collider is maybe not the best idea, it can be quite easy to pass through a mesh collider attatched to a plane. You are better off using a box collider with some depth to it. For...

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Answer by Cherno

I would suggest creating a simple 4-vertex plane in your 3d modelling applikcation and import it into Unity, and use the mesh as a MeshCollider for the wall colliders. This would be the most efficient...

View Article

Answer by MrSoad

Using a plane as a collider is maybe not the best idea, it can be quite easy to pass through a mesh collider attatched to a plane. You are better off using a box collider with some depth to it. For...

View Article
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