Answer by Cherno
I would suggest creating a simple 4-vertex plane in your 3d modelling applikcation and import it into Unity, and use the mesh as a MeshCollider for the wall colliders. This would be the most efficient...
View ArticleAnswer by MrSoad
Using a plane as a collider is maybe not the best idea, it can be quite easy to pass through a mesh collider attatched to a plane. You are better off using a box collider with some depth to it. For...
View ArticleAnswer by Cherno
I would suggest creating a simple 4-vertex plane in your 3d modelling applikcation and import it into Unity, and use the mesh as a MeshCollider for the wall colliders. This would be the most efficient...
View ArticleAnswer by MrSoad
Using a plane as a collider is maybe not the best idea, it can be quite easy to pass through a mesh collider attatched to a plane. You are better off using a box collider with some depth to it. For...
View Article
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